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Assasins creed 3
Assasins creed 3













Then I will expose variables in the shader to control the brightness/contrast of the threshold map so that we can expand/shrink the borders.

assasins creed 3

So what I thought is, I will mask the normal maps based on the threshold map, inverting one of them. Earlier installments of the game took place during the Crusades and the Renaissance, while Assassins Creed 3 is set in colonial North America during the months.

  • Threshold map : this acts as a mask and gives us the animation via shaderīasically what we are aiming for is to get the primary normal map in the center and the secondary normal map on the borders.
  • Secondary normal map from Designer : this gives us nice borders during the animation.
  • Primary normal map from Blender : this gives us a nice static result.
  • So, my way of thinking here was, instead of jumping to the shader itself I started playing around in Photoshop being always conscious of what we can do in real time.

    assasins creed 3

    Using this normal map will give us nice borders during the animation but will make the center of it to be “generic” and won’t have the nice details we got from Blender.















    Assasins creed 3