Then I will expose variables in the shader to control the brightness/contrast of the threshold map so that we can expand/shrink the borders.
So what I thought is, I will mask the normal maps based on the threshold map, inverting one of them. Earlier installments of the game took place during the Crusades and the Renaissance, while Assassins Creed 3 is set in colonial North America during the months.
Using this normal map will give us nice borders during the animation but will make the center of it to be “generic” and won’t have the nice details we got from Blender.